Bushido Beat (2014)

A rhythm game built in Unity 3D with 2D tools. The bamboo animations fall on beat to the audio track. The player wields the samurai’s katana by pressing the A, S, and D keys.

Game design and still art done by Elaine Gomez.

Animations done by Richard Chen.

Planetaria (2014)

A Processing based program that sorts through categories, such as mass, density, velocity, etc. for the planets in the solar system, by changing the radii of each planet. Larger radii equal to greater amounts and smaller radii to smaller amounts.

Digital Theremin (2014)

A project by Elaine Gomez and Anshul Pendse

Video Performance by Elaine Gomez

Digital Theramin is an Arduino based project that uses IR Sensors to track distance in order to play different musical notes and change visuals on a screen. The values collected by the IR sensors are between 50 and 600. These values were mapped and assigned to different notes by frequency value and visual patterns in a series of if statements in Processing, an open source Java based visual program. The pink LED display was used for ambience lighting and was not manipulated in code. Laser pointers were tapped close to the sensor to provide a visual guide along the IR sensor’s range. Smoke was used in order to diffract the laser beam.

Created for a physical computing course.

Entering the Boys’ Club: An Analysis of Female Representation in Video Game Culture (2012-2013)
A summarization of a year-long research project done for i3 at the University of Pittsburgh. The paper analyzed the representation of women in gaming culture, character design, and game industry.
The poster was submitted and accepted at iConference 2014.
The paper can be read here.

Entering the Boys’ Club: An Analysis of Female Representation in Video Game Culture (2012-2013)

A summarization of a year-long research project done for i3 at the University of Pittsburgh. The paper analyzed the representation of women in gaming culture, character design, and game industry.

The poster was submitted and accepted at iConference 2014.

The paper can be read here.

Orbit (2013)
A Processing (Java) experiment that compares the velocity of the planets in the solar system.
An animated version can be seen here.

Orbit (2013)

A Processing (Java) experiment that compares the velocity of the planets in the solar system.

An animated version can be seen here.

An Incident at 312 Cedar Drive (2013)

A noir investigation game built in Unity 3D as a final project for a course called Design for Interactive Media. It was a collaboration project with fellow USC graduate students Zach RD and Austin Drexler. The player is a rookie officer looking for the correct sequence of events to attempt to solve a crime.

Apollo Program (2013)

This is a lunar exploration game built in Unity 3D for a course called Experiments in Interactivity. The player is an astronaut searching for blue orbs that contain information about the NASA Apollo Program as well facts about the moon. This was my first Unity-based project.